Updates

Early Access Update Watch | Not Quite Dead

Quick answer

Launch-week pages should track 20,000 wishlists, Season Rewards, Prison/weapon parts, factions, zombie pressure, controls, and old-save black-screen fixes.

Review record
Published: Last reviewed: Patch-sensitive facts are marked for recheck

Not Quite Dead is approaching its Steam Early Access release, so every guide on this site should be treated as launch-sensitive. The useful question is not only what changed. It is which player pages must be updated before people search and land on stale advice.

As of the August 30 review, the September 1, 2026 Early Access date remains the launch-sensitive checkpoint for guide updates.

Quick Answer

Current update signals:

DateSourceWhat changed or matters
2026-08-23Steam CommunityDeveloper announced 15,000 Steam wishlists and final focus on bug fixes, multiplayer stability, and polish.
2026-08-25Steam CommunityDeveloper described work since August 18 on multiplayer stability, zombie behavior, quests, progression, localization, UI, save compatibility, balancing, and release polish.
2026-08-26Steam CommunityDeveloper announced 20,000 wishlists and the September 1 release reminder.
2026-08-26Steam CommunityPlaytest update introduced Season Rewards, tougher Prison zombies, Prison Weapon Parts, and clearer playtest boundary walls.
2026-08-26 UTCSteamDBSteamDB showed a recent app metadata update and the September 1, 2026 release date.

What Gets Re-Checked

The highest-priority re-check areas are beginner survival advice, known issues, Season Rewards, Prison Weapon Parts, multiplayer behavior, save/load reliability, zombie behavior, quests, progression, faction safe zones, and localization.

Any page older than 14 days should be marked for review. During launch week, pages should be checked daily against official Steam announcements and repeated Steam Community reports.

Pages Changed By These Signals

The August 28 review moves these pages to the front of the site:

PageWhy it moved up
Season RewardsZombie kill milestones are now a direct progression question.
PrisonWeapon parts and dangerous Prison runs are high-intent route questions.
FactionsFaction Safe Zone interest is visible, but token and reward details need caution.
Weapon upgradesU1-U6 and weapon part searches need a dated framework before exact tables exist.
Black screen fixOld playtest save data is the clearest confirmed workaround path.
Multiplayer questsHost/client progress checks prevent long co-op sessions from hiding sync issues.

What Needs In-Game Proof

Some topics are valuable but should not be written as final tables yet:

  • Exact Prison room loot.
  • Fixed bunker routes.
  • Gas mask location and protection values.
  • Trader inventory and prices.
  • Faction token earning routes.
  • Full controller support status.
  • Exact U1 to U6 weapon upgrade costs.

These can become strong SEO pages after Early Access players or official notes confirm the details.

What Not To Do

Do not turn planned features into current guide content. Dynamic events, expanded crafting, more weapons and gear, new biomes, map expansions, deeper customization, weapon modding, human NPCs, and more advanced progression should stay planned until official or in-game evidence confirms them.

Do not call a community weapon vote a current reward. A vote or suggestion can show future content direction, but the item is not a current unlock until the game or developer says it is available.

Source Notes

Sources used: Steam Community announcements and SteamDB metadata checked again on 2026-08-30.