Guide directory
Systems
Confirmed and planned systems for Early Access players.
Systems anatomy
Confirmed, planned, or changing
Systems pages separate current Early Access features from planned additions.
- Best for
- System checks
- Format
- Status map
- Update trigger
- Steam announcements
Example guide
Confirmed Systems Overview
Track looting, base building, vehicles, co-op, threats, radiation, and progression.
What it covers
- Status
- Confirmed or planned
- Caveat
- Early Access may change
- Action
- Read linked guide
Player questions answered
Ordered around the questions a player needs answered.
Confirmed systems
Use official current-state sources.
Planned systems
Keep future items out of current advice.
Launch watch
Flag changing systems.
03 guides
Guide pages
Open a guide for quick answers, caveats, and current launch-week context.
01Base, Vehicles, and Loot Priorities | Not Quite DeadHow to think about base setup, vehicle use, and loot risk in Not Quite Dead without inventing stats.2026-08-28Read more02Confirmed Systems Overview | Not Quite DeadA current-state overview of confirmed, planned, and changing systems in Not Quite Dead: Open World Survival.2026-08-28Read more03Not Quite Dead Trader Guide - What To Buy, Sell, And VerifyA Not Quite Dead trader guide for buy/sell priorities, scarce resources, weapon parts, faction caveats, and Early Access price verification.2026-08-28Read more
