
Not Quite Dead: Open World Survival
A launch-focused survival guide for first-run choices, black-screen save cleanup, zombie pressure, controls, and Early Access caveats.
Pick a player problem
First-run priorities
First Run Survival Checklist
A practical checklist shaped by Steam's confirmed survival loop: loot, base, vehicle travel, threat control, and launch-week caveats.
Troubleshooting first stops
Known Launch Issues
| Area | Signal | Severity | Status |
|---|---|---|---|
| Black screen / old save | Official Steam news points previous playtest players toward old local save data. | High | Workaround |
| Zombies too hard | August 25 notes confirm zombie HP, damage, running speed, aggro, and vision changes. | High | Patch-sensitive |
| Season Rewards | Zombie kill milestone rewards are now a launch-week progression topic. | High | Current |
| Prison parts | Prison and weapon-part searches need current-build verification before fixed routes. | Medium | Verify |
| Co-op progress | Host/client quest and reward checks matter before long multiplayer sessions. | Medium | Watch |
Confirmed systems and caveats
Survival Systems Map
These cards show current evidence status, so planned features do not blur into current guidance.
Looting
Weapons, ammunition, food, medical supplies, crafting materials, and rare survival gear.
Base building
Store loot, craft equipment, and prepare for dangerous expeditions.
Vehicles
Vehicles help with distance, cargo, and dangerous zones, but fuel is scarce.
Co-op
Steam lists multiplayer, co-op, and online co-op support.
Radiation and progression
Radiation zones and progression are current Early Access systems.
Factions
Faction Safe Zone information is current; token and reward tables need build-dated proof.
Early Access Update Watch
