Not Quite Dead official Steam key art

Troubleshooting first stops

Known Launch Issues

AreaSignalSeverityStatus
Black screen / old saveOfficial Steam news points previous playtest players toward old local save data.
High
Workaround
Combat registrationThe September 4 update improved weapon accuracy and zombie hitbox/collision.
High
Improved / recheck
Loot and enemy balanceThe September 4 balance update changed Plastic Scrap, explosive zombie placement, and enemy counts.
High
Changed / recheck
Vehicle handlingThe September 1 update marked car driving much more stable.
High
Fixed / recheck
Prison FPS / navigationThe September 1 update marked Prison FPS, optimization, and zombie navigation fixed or improved.
High
Fixed / recheck
Infinite spawningThe main infinite zombie spawning bug is marked fixed, but fresh live-build reports still matter.
Medium
Fixed / recheck
Co-op progressHost/client quest and reward checks matter before long multiplayer sessions.
Medium
Watch

Confirmed systems and caveats

Survival Systems Map

These cards show current evidence status, so planned features do not blur into current guidance.

Early Access Update Watch

Latest Source Signals

Older launch-day guides should be rechecked against the September 4 build before repeating advice about weapon accuracy, zombie hit registration, Plastic Scrap scarcity, explosive zombies, or enemy density. Review the full tracker, known issues, first-run route, and weapon guidance from the linked rows above.